Next up
y'know if i didn't decide to add cutscenes, this game would've been out 3 months ago.
polishing something up rq for mar10
i've gotten distracted
new patch:
- animatronics are more aggressive
- power drains faster
- power drains more the longer your doors are closed
- fredbear slightly less aggressive
- nights are 30 seconds longer
- toxic meter increases faster
- bug fix
Okay I SUPPOSE I MIGHT have made the game a little TOO boring, so I've made some tweaks to the animatronic AI. And for the full game, there will be some cheats and challenges you can select if you feel like the gameplay isn't to your satisfaction.
ALMOST done with main content
the door
Happy #Mar10Day! I'm giving you guys an updated look at the Hotel Mario platformer I've been working on.
green fredbear will now have a more prominent role
Development's going pretty good.
I've updated Dug's behavior to make it clearer that you should leave the door open for him.
I've started on Freddy's behavior and I finished his sound cue icon.
I'm finishing up the cutscene for night 16.











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