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Freddy's Spontaneous Day Job
20 days ago

Freddy's Spontaneous Day Job Development Update - 9/20/25


Hey, all. It's been a bit. We intended to get an update out sooner, but I got a bit busy IRL. Anyway, here's an update on what's going on with the game right now!


FEEDBACK ON DEMO

We've got a lot of feedback from the demo. Thank you all. We appreciate the feedback, and we will use it to make the game better.

Here is what we plan on doing:

1: The nightshift

We're going to change quite a few things about the nightshift. First of all, we're going to make picking up the trash less tedious. This seems to be the main issue with it.

Instead of picking up trash and throwing it into a bin, Greg will now carry a portable trash bin with him. He can now pick up all of the trash in the building without having to backtrack to a nearby trash can. Once you pick up all of the trash, you can throw it all out at once at the back of the building.

Mopping and spraying will stay the same for now.

Finally, we're going to make the nightshift a little bit more narrative-based. There will be more dialogue when interacting with NPCs, cutscenes, and some more interactable things in the world.

That's our plan to fix the nightshift. We'll keep you updated if we end up changing more. And if you have any more suggestions or feedback, please let us know.

2: The Dayshift

Working is kind of boring. So this is how we'll fix it: Minigames!

Working will be almost entirely short minigames! If you liked the table cleanup minigame or arcade games, then this will be a lot like those.

We're still planning out each minigame, so I don't have much to say other than that right now.

There will also be more minigames outside of working.

We are also planning on making exploration feel more rewarding. More rooms will have more meaning gameplay-wise.

That's our plan to improve what's in the demo. Let us know if any of this sounds good. Now for the new things!


DUNGEONS!!

To expand the game a bit more, there will be a couple of "secret" dungeons you can explore.

(Note, they aren't LITERAL dungeons, but they take ideas from dungeons you see in other RPGs.)

Right now we have two dungeons planned. Although we're thinking about adding one more, but we're not too sure.

One dungeon is the main (kinda) dungeon. However you can't just go into it. You'll have to do some searching around to be able to unlock it. (It doesn't take much to discover it, though.)

The other one is for once specific route. It's somewhat narratively focused, but it is still somewhat based around the main dungeon.

Inside the dungeons, you can earn EXP and find Faz-Tokens, rare items and some lore here and there.

We're still kinda figuring some things out with the dungeons, so we don't really have anything to show just yet. Next update we'll have stuff for sure, though.


IMPROVEMENTS

Alongside all of that, here are some other improvements I've been working on.

Cam/Travel system

Some people suggested to add clickable camera buttons on the map like in DSaF. I intended to put that in at first, but hadn't got to it yet. Later on in development I was planning on making the game be more accessible without having to use mouse and keyboard. So I decided against having a clickable camera system and stuck with what we have now.

But after the feedback I've got, I've decided to put it in. But I still want the game to be accessible by playing with only a keyboard/gamepad. To fix that problem, I will be adding a toggle-able option that basically puts the game in a Mouse/Keyboard mode and Keyboard/Gamepad mode. That way there can be the best of both worlds.

Table cleanup

I'm not sure why I made it so that you can only clean up tables outside the suit. I've changed it so that you can clean up tables as Cactus Man. I also plan on unlocking some other features that are inaccessible as Cactus Man. (Not all will be unlocked, just most.)

Cutscenes

I am going back to improve the cutscenes of the game. They will still be generally the same, but I will be changing some dialogue accordingly based on feedback I've received.


Conclusion

That's all we've got to share. We will have more to share mid-October. Thanks again for the support.

-Voideds Games Team



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