Current state of the game
As of right now (May 22nd 2023) the development of the game is going pretty well. I've managed to code a test AI for some of the basic animatronics, encountering some bug along the way, but it was all fixed very quickly.
The UI of the game has been changed to offer a much more immersive experience. The clock was completely removed from the player's view, and it is been moved to the bottom left corner of the camera feed; and the power was deleted as feature.
Example:
![screenshot_1672.png screenshot_1672.png](https://m.gjcdn.net/content/750/23094526-gdfmuedc-v4.webp)
The office and the camera system are still under development.
The renders are made in Blender, using the Eevee render engine as a placeholder to speed-up the development process. Once the game is finished and fully playable, all of the renders will be discarded and reworked using the Cycles render engine.
Animatronics showcase
Animatronics' models completed: 1/20
Animatronics coded: 0/20
Actaeon / Rendy the Storyteller
![rendy_full_model.png rendy_full_model.png](https://m.gjcdn.net/content/750/23095011-g7seytaj-v4.png)
![rendy_full_model2.png rendy_full_model2.png](https://m.gjcdn.net/content/750/23095016-mfqph7ye-v4.png)
![rendy_full_model3.png rendy_full_model3.png](https://m.gjcdn.net/content/750/23095020-yjpbt8s8-v4.png)
![rendy.png rendy.png](https://m.gjcdn.net/content/750/23095358-sh8zxena-v4.png)
p.s - you may notice some irregularities into the endoskeleton, I'll fix them later on.
Credits
Before ending this devlog post, I want to thank two of my friends who are currently helping me making this game.
Thanks to Springfox, for helping me model some of the animatronics and making drawings scattered throughout the map!;
And thanks to Charlotte for also making some of the before mentioned drawings!
Their Instagram pages are link to their names above.
Thanks for reading this first devlog, and I'll be seeing you next week with, hopefully, lots and lots of changes!
Bye!
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