Game
The Oblivion
11 years ago

From Lead Dev (thatotherkid)


The game engine is responsible for the performance - we are looking at porting over the game to Unity 5 once the engine is out of Beta so hopefully we can really increase the graphical fidelity and performance. I am currently programming some combat (stealth) mechanics into the game, which will eliminate any need for weapons, the new combat mechanics will include a crosshair and hopefully lock on (for certain weapons). Random deaths have been fixed. The ammo pickup will not be in but there is ways of getting ammo (no spoilers).

-thatotherkid



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Showing off player 2 😎

What do you think?

2d lighting experiment

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

:] me sigue sin gustar

:] I still don't like it

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.