Game
The Oblivion
11 years ago

From Lead Dev (thatotherkid)


The game engine is responsible for the performance - we are looking at porting over the game to Unity 5 once the engine is out of Beta so hopefully we can really increase the graphical fidelity and performance. I am currently programming some combat (stealth) mechanics into the game, which will eliminate any need for weapons, the new combat mechanics will include a crosshair and hopefully lock on (for certain weapons). Random deaths have been fixed. The ammo pickup will not be in but there is ways of getting ammo (no spoilers).

-thatotherkid



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Microsoft Windows XP Unprofessional (windows logo prototype)

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

New Teasers!