Game
The Oblivion
11 years ago

From Lead Dev (thatotherkid)


The game engine is responsible for the performance - we are looking at porting over the game to Unity 5 once the engine is out of Beta so hopefully we can really increase the graphical fidelity and performance. I am currently programming some combat (stealth) mechanics into the game, which will eliminate any need for weapons, the new combat mechanics will include a crosshair and hopefully lock on (for certain weapons). Random deaths have been fixed. The ammo pickup will not be in but there is ways of getting ammo (no spoilers).

-thatotherkid



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Just a Pico sprite

Rockin the Guitar, an Axe like Guitar I made for my Uni project

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.