Game
One Night at Freddy Fazbear's

4 months ago

From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.


We did new changes to rebalance the game thanks to our playtesters and the game now could be at its finishing line of production. Im very satisfied with what we got. Need just much better visuals, animations and general optimization.



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Different. Not better. I prefer remakes, they show a more refined vision to the story. Old ones are limited by their time when they were developed. Its eather play both, or only remakes.

Probably gonna make this way from now on.

Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

Finally finished. Toy Chica from FNAF 2 Art in spirit of the artstyle by @goodbyellow on X

Was inspirational to see his work so i thought to give it a try and im glad of the results. Gonna continue with this artstyle for some other characters.

Dude's doodle from recent DLC for Brain Damage

Drew a sketch of Toy Chica, inspired by the style of an artist on X(https://x.com/goodbyellow) who makes pretty cool bold drawings without complex shading with squared simplified curves. Will finish it later today.

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Not proud of this day of making art. I spent entire day slacking and just not doing what I was wanting to do. Did little art and was procrastinating all the time, awful. Well, this is what I got. Uh-huh, I gotta force my self to work harder and more.

WIP

Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.