Game
Five Nights at Freddys: RESET
6 years ago

FULL GAME INFO , NEW MACHANICS AND SPETIAL ROOMS!


So I am still working on the full game. The full game will come out sometime in the next 3 months or so. The date isn’t FULLY set BUT, I will give away early copys of the game to select people (JSeanDP, Rostiger Rentner…). The full game will come out about a week after if there are no problems or bugs found… If you do stream or make a video of the game, send it to me and I will put it on the games page… I am also planning something big. In the games credits room you can see the first 10 followers and supporters. Those who play the game will get a spot in the bronz room. Those who finish the main game get a spot in the silver room. Those who 100% the game will go to the gloden room and finaly for those who make a theory video on it or analisys will get a spot in the PuRpLe RoOm.

For the games new stuff… I will fix the issue with the music box monitor being active on Night 1. Also on Rostiger Rentner’s video I saw him just having his flashlight on Freddy… Now the flashlight will flicker and once it gets dark enought Freddy will scare you. The 4 secret screens are now more rear and the golden freddy on the death screen is now a 1 in 100 chance. Also planning on adding secret minigames like in FNaF 3. But other than those MINOR changes and fixes I have more stuff to share…

BONNIE:
Bonnie will be a fix to a strategy that I found on night 1. I beat the game way to quickly because I was just waveing my flashlight from the left to the right side of the room. With the introduction of Bonnie you can’t do that. If you shine your flashlight in bonnies face he will kill you. His jumpscare is short but gets the job done.

P. Foxy:
Phantom Foxy ( P. stands for Phantom ) is (What I think) a good adition to the game. To counter Bonnies strat ( Having your light as low to the ground as possible ) you will need to shine Foxy. He will randomly appear and is VERY aggresive. His jumpscare is mid but suprissing…

Thats it for now…
…Thanks for reading this devlog.

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