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Six Shifts at Stikermins
2 years ago

Full release 1.1.0 is out! Give it a try and leave some feedback :)




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You know, I feel like SSAS1's art style doesn't match what SSAS2 will be.. time for a change.

Decided I’d work a bit on SSAS2 while on vacation. Take some concepts!

Because the first just wasn't good enough.

What could this be?

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.