Game
Five Nights at Tubbyland Redux
7 months ago

Fun Fact # 3


These are the mechanic ideas that were first ever thought of for this game!

There was gonna be a separate camera light mechanic. Where each camera has a light that can be turned off or on, but sometimes they toggle by themselves(heavily inspired by 2003's mechanic). You would also be able to run to the left door, just like how you run to the right door.

Po - will make a path to your left, close the door when she's close.

Laa-Laa- Same as po, but stays in the room on the right(Tinky was given this in the final)

Dipsy - Roams around cameras randomly, the lights must be on or off in the room he's in, depends on his pose

Tinky - Stays in the room that ended up being cam 5 in the final, all you do is keep the lights on in that room.

I don't remember what Noo-Noo's mechanic was gonna be, but I believe that it had something to do with vents.

And as for Night X, I believe PTLD would have something to do with the camera lights? I'm not sure, but I can't believe that the mechanics started like that, and turned into what we see now...

Also those ideas were made when the FIRST ever tubbybots I made were a thing.

Finally, the entire building was gonna have yellow as the main color(you could guess that by the logo's color), I was supposed to do that in the final but I...forgot lol.



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