Game
Sticky Hooves In The Temple Of Vel-Cro (Remastered)
9 years ago

Fun with shaders...


I’ve implemented some shaders for the real retro feeling of old CRT displays.
They are fully optional, so if you don’t like them, you can just switch them off in the options. You could also adjust them to your liking.
The following shaders are currently implemented:

  • Grain (noise)

  • Chromatic Abberation (color fringes at the border of the screen)

  • Vignette (darker border)

  • Scanlines (horizontal lines of different shading)

At the moment the shaders are enabled by default (with low intensities). I’m actually not sure if I should disable them by default or not…

However here is a little screenshot

5d0ac21da88d2.png

And of course I’ve already uploaded the new version already, have fun! :-)



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

brung back my old oc plus a new one

...they don`t have names yet tho

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle