Game
Funk Quest
13 years ago

Funk Quest - Name Generation


You may be wondering how I did the name generation for Funk Quest… It’s a really simple process.

Remember mad libs. Asking for nouns, verbs, whatever. I use the basic concept here. I have two arrays, one with adjectives and one with nouns. Here is an example.

adj = [“Sticky”, “Tough”, “Angry”, “Funky”, “Stanky”]

noun = [“Slime”, “Goblin”, “Bird”, “Samurai”, “Old Man”]

Now all we do is pick a random entry from each array. This will give us neat combos like…

Sticky Bird

Funky Samurai

Stanky Old Man

You get the idea. It works a lot better with more in the word banks.



0 comments

Loading...

Next up

art comission.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?