the more models I make the closer I get to making them accurate to the style. Honestly, it gets way easier the more I practice.
Also side note, I've been playing the original fnaf world from scott. No new moves, no customizable stuff, just vanilla fnaf world.
1) hard mode is harder than I remember it being, which is good. I like that I gotta grind for a bit before surviving encounters. I especially like the difficulty spike between world 3 and the mines, where enemies are exponentially stronger. I LIKE THAT AND I WANT THAT IN EVERY WORLD.
I LIVE for that difficulty spike! it forces you to think of strategies to survive against the enemies. It makes the game so much more fun!
2) Debuffers like phantoms are actually really good? Especially in mid game, debuffers are very useful to ensure your healers survive the enemy attacks. I always thought phantoms were not usable at all but they actually serve a very important purpose.
to close it up, here are some tips from me to Living Corpse directly: Try to make every area exponentially more difficult than the last, so players are incentivized to grind for bytes, better characters and create more effective teams!
If you build this into the game, alongside the enemies' susceptibility to certain moves, would make the experience more engaging!
thats all from me! Bye!
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