11 months ago

Futuristic city with and without Unreal Engine default lighting system (that will be changed later). Indeed, one of our goals is to escape the "Unreal Engine generic look" that game UE games have.




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We did some more tests with the environment and lighting, and this was the result.

Unreal does a good job on UI scaling, looks good even on small resolutions

New visuals

Custom PBR rendering vs Unreal Engine default PBR lighting model

Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.

New pixel art, retro, boomer shooter!

Play it now: https://gamejolt.com/games/nexusoverdrive/967529

We just released the first version of our little house building game!

Play it now:

https://gamejolt.com/games/cozy-home-builder/1052979

#game #buildinggame #gamedev

New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!

Asset production: creating color variations for bushes