

Futuristic city with and without Unreal Engine default lighting system (that will be changed later). Indeed, one of our goals is to escape the "Unreal Engine generic look" that game UE games have.
Next up
Codename Hexe is now available to download and test! Play it now: https://gamejolt.com/games/codenamehexe/1080733
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
Do you like dungeon synth?
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.
New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Asset production: creating color variations for bushes
Unreal does a good job on UI scaling, looks good even on small resolutions
Custom PBR rendering vs Unreal Engine default PBR lighting model










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