

Futuristic city with and without Unreal Engine default lighting system (that will be changed later). Indeed, one of our goals is to escape the "Unreal Engine generic look" that game UE games have.
Next up
New visuals
We did some more tests with the environment and lighting, and this was the result.
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Unreal does a good job on UI scaling, looks good even on small resolutions
New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
Custom PBR rendering vs Unreal Engine default PBR lighting model
Asset production: creating color variations for bushes
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.










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