Game
Galaxy Craft

5 years ago

Galaxy Craft (Dev Log 2)


I am not entirely sure when dev logs are going to get announced... I am between uploading dev logs each Friday or Saturday...

Much has happened since last week's dev log I manage to finish an inventory system (witch took a while).

screenshot_3.png

I also did some extra stuff in the main planet, I added some code for the mine and I mange to create a system for the trees

screenshot_2.png


0 comments

Loading...

Next up

Ok I called my friend Over today and he beat the I though impossible game Nuclear Factory within an hour 0 -0. I CAN'T EVEN BEAT THAT GAME?!

Yes he beat it with all the bugs and the imbalance that it has... WOW. No one has done it before for 5 years.

Galaxy Craft (Dev Log 5)

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Solitude Underwater RELEASED!

My BIGGEST project YET has been released... well it ain't as big as Galaxy Craft but it is definitely 100 times better, I think... Check it out and give me some feedback :))) https://gamejolt.com/games/Solitude-Underwater/742298

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I found this little Gem of a game today... Decided to become a speedrunner xP Creator: @PointyPotatoPuff Game: https://gamejolt.com/games/countercoup/794252

Hey look who decided to leave his cave... ME! Got an exciting trailer for my next game, Solitude Underwater! Hope you like it. Me and the team worked really hard for this one.

(Trailer Music: Rozmis B. Gergő)

(Trailer Script: Louis Badalament)

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Galaxy Craft (Dev Log 8)