In his article Game A Week: Getting Experienced At Failure Rami Ismail of Vlambeer advices to create high volume of small weekly games. I started this challenge at spring and failed it after a few tries. Now, inspired by positive feedback for my Ludum Dare 31 entry Last Rooftop Hero, I decided it’s a good time to start this challenge anew. So here’s my 2nd week’s game.
I figured I’ve never done a Snake clone before, so Microchips Eater is a pretty basic implementation of it.
What went right: I actually finished it! And it has some nice graphics. I coded mechanics during the first evening, and spent the rest of time polishing it.
What went wrong: I was fooling around half a week, so I started the game on Thursday evening. I was aiming for another game, but thought that half a week is too little time for it, and went with the simpliest I could think of. Being a pixel artist means I’m usually spending (too?) much time on graphics. Coding the correct segments drawing was an unexpected challenge, and I’ve done it with pretty awful coding I think. And against the rules I finished on Monday, not on Sunday. Now I have only 6 days for the next one.
Overral: I have 2 games done in 2 weeks. Last time time I failed after the first one. Let’s see if I can further make it to 3, 5, 10 weeks :)
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