We are aware of some game breaking bugs just at the start of the game (events not firing, blank texts…) and will upload a fixed version soon. We were just so tired after the jam that took the weekend off. Sorry for the inconvenience!
It’s a shame the work of two weeks can’t be enjoyed in it’s current state because of a sleepy programmer who couldn’t cope with the last hours of the jam. Yup, I messed up big and DID OVERWRITE the action prefab, rendering all instances in the game unusable.
Note that no gameplay will be added/removed, just plain bugfixing. We may consider extending the game in the future, but not as a rushed jam ;)
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