Good Day Guys
Since I have a lot of free time next month due to a lack of project next month, I will be able to focus on Coding this game. I estimated that I will be able to release a full demo version by the end of September (9/30/2014). The Demo version is already a full Visual Novel Game on its own but it is not the complete game that I have planned, since it lack “strategic choices” and “stratigic encounters” (Kind’a like what Pick-up artists does) and the Demo only behaves like your typical Visual Novel Game and would include some of the planned scenes and storylines.
Here are the Planned Features of the Game and what you shall expect on the Demo:
4 of the planned 10 Player Archetypes to Choose From:
The Academic Scholar (on demo)
The Athlete (on demo)
The Freelance Model (on demo)
The Average Joe (on demo)
The Painter protege (not on demo)
The Sculpter protege (not on demo)
The B-boy (not on demo)
The Gifted Genius (not on demo)
The Talented Superjock (not on demo)
The Pick-up Artist (not on demo)
5 Courses to Choose From:
Natural Science (on demo)
Fine Arts (on demo)
Philosophy (hopefully included on demo, not sure yet)
Political Science (not on demo)
Commerce (not on demo)
Game Mechanics:
Your Achetype choice shall affect your characters behavior, choices and status specialty in the game, while your course choice shall affect the main tree of the storyline
The Player’s stat is Divided into 3:
Intelligence (How smart ass the player is) - For Exams, Debates and Intelligent Jobs
Stamina (Physical Endurance) - for Sports, Fighting and Physical Labor
Charm (player’s Confidence) - for Popularity and Higher Charm makes more daring choices to appear.
Each of the Archetype has his own specialty stat which make a specific stat easy to raise than the other or harder to raise than the other. You could increase these stat by various activities which can be found in the game
Girls’ Relationship Status:
The Higher the Relationship status, the closer you are on getting the girl when you trigger her Final Act event, The Final Act event is the last storyline event where the girl either rejects or accepts you. it is triggered once you completed all necessary encounters with a specific girl. The Relationship status automatically increase or decrease or stay static on every encouter you have with the girl depending on your choices. the amount of increase or decrease depends on your player’s status and the girls prefered status (Some of girls like intelligence and hate charm etc.). you get what I mean.
Mushrooms:
Now The increase or decrease of the above mention statuses can’t always be seen so most of the time you just have to guess but to see it you need to buy or find a summoning mushroom and eat it to talk to the “Magical Unicorn of Sweet Mushroom Land”, if you played the incomplete demo, you know who he is. There are also specialty mushrooms in the game that increase your player’s stats but decrease another stat, this is beneficial if your archetype has a hard time increasing one stat.
Girls:
I shall post the Girls in the game and their back story on a seperate news thread
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