Day 1: Saturday
· 4 directional movement added
· Player grid collision detection added
· Animation implementation added
Day 2: Sunday
· Guard (moving enemy) AI added
· Turret(non-moving enemy) AI added
· Added player collision detection against enemies
· Added enemy collision detection against other enemies
Day 3: Monday
· Sniper added
· Silent Takedowns added
Day 4: Tuesday
· Silent Disables added
· Gates added
Day 5: Wednesday
· Power Switches added
· Traps added
· Noise Makers added
Day 6: Thursday
· Menus added
· Trophy system added
· Levels added
Day 7: Friday
· added mouse controls
· polished menus
· added sound FX
· added visual effects
Day 8: Saturday
· Levels 1-5 added
· Fixed bugs
Day 9: Sunday
· added levels 6-12
· added intro cinematic
· added ending cinematic
· created control display
· created credits
· Exported game to Windows
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Path of Kami: The Evolution of the Lore
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
I worked so hard to get all four of them to the end safely, but then...
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
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