Day 1: Saturday
· 4 directional movement added
· Player grid collision detection added
· Animation implementation added
Day 2: Sunday
· Guard (moving enemy) AI added
· Turret(non-moving enemy) AI added
· Added player collision detection against enemies
· Added enemy collision detection against other enemies
Day 3: Monday
· Sniper added
· Silent Takedowns added
Day 4: Tuesday
· Silent Disables added
· Gates added
Day 5: Wednesday
· Power Switches added
· Traps added
· Noise Makers added
Day 6: Thursday
· Menus added
· Trophy system added
· Levels added
Day 7: Friday
· added mouse controls
· polished menus
· added sound FX
· added visual effects
Day 8: Saturday
· Levels 1-5 added
· Fixed bugs
Day 9: Sunday
· added levels 6-12
· added intro cinematic
· added ending cinematic
· created control display
· created credits
· Exported game to Windows
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Regional Bulbasaur. #Pokemon
0 comments