Game
Operation: Party Crasher
12 years ago

Game Development Log


  • Day 1: Saturday

  • · 4 directional movement added

  • · Player grid collision detection added

  • · Animation implementation added

  • Day 2: Sunday

  • · Guard (moving enemy) AI added

  • · Turret(non-moving enemy) AI added

  • · Added player collision detection against enemies

  • · Added enemy collision detection against other enemies

  • Day 3: Monday

  • · Sniper added

  • · Silent Takedowns added

  • Day 4: Tuesday

  • · Silent Disables added

  • · Gates added

  • Day 5: Wednesday

  • · Power Switches added

  • · Traps added

  • · Noise Makers added

  • Day 6: Thursday

  • · Menus added

  • · Trophy system added

  • · Levels added

  • Day 7: Friday

  • · added mouse controls

  • · polished menus

  • · added sound FX

  • · added visual effects

  • Day 8: Saturday

  • · Levels 1-5 added

  • · Fixed bugs

  • Day 9: Sunday

  • · added levels 6-12

  • · added intro cinematic

  • · added ending cinematic

  • · created control display

  • · created credits

  • · Exported game to Windows



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Just a Pico sprite

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

a drawing I did because I was bored😪. But I love how it turned out.😊

Cash Banooca

ooh yes..

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.