Day 1: Saturday
· 4 directional movement added
· Player grid collision detection added
· Animation implementation added
Day 2: Sunday
· Guard (moving enemy) AI added
· Turret(non-moving enemy) AI added
· Added player collision detection against enemies
· Added enemy collision detection against other enemies
Day 3: Monday
· Sniper added
· Silent Takedowns added
Day 4: Tuesday
· Silent Disables added
· Gates added
Day 5: Wednesday
· Power Switches added
· Traps added
· Noise Makers added
Day 6: Thursday
· Menus added
· Trophy system added
· Levels added
Day 7: Friday
· added mouse controls
· polished menus
· added sound FX
· added visual effects
Day 8: Saturday
· Levels 1-5 added
· Fixed bugs
Day 9: Sunday
· added levels 6-12
· added intro cinematic
· added ending cinematic
· created control display
· created credits
· Exported game to Windows
Next up
art comission.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
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