Day 1: Saturday
· 4 directional movement added
· Player grid collision detection added
· Animation implementation added
Day 2: Sunday
· Guard (moving enemy) AI added
· Turret(non-moving enemy) AI added
· Added player collision detection against enemies
· Added enemy collision detection against other enemies
Day 3: Monday
· Sniper added
· Silent Takedowns added
Day 4: Tuesday
· Silent Disables added
· Gates added
Day 5: Wednesday
· Power Switches added
· Traps added
· Noise Makers added
Day 6: Thursday
· Menus added
· Trophy system added
· Levels added
Day 7: Friday
· added mouse controls
· polished menus
· added sound FX
· added visual effects
Day 8: Saturday
· Levels 1-5 added
· Fixed bugs
Day 9: Sunday
· added levels 6-12
· added intro cinematic
· added ending cinematic
· created control display
· created credits
· Exported game to Windows
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Why walk when you can jump?
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Made my first ever animation.
Cash Banooca
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