Day 1: Saturday
· 4 directional movement added
· Player grid collision detection added
· Animation implementation added
Day 2: Sunday
· Guard (moving enemy) AI added
· Turret(non-moving enemy) AI added
· Added player collision detection against enemies
· Added enemy collision detection against other enemies
Day 3: Monday
· Sniper added
· Silent Takedowns added
Day 4: Tuesday
· Silent Disables added
· Gates added
Day 5: Wednesday
· Power Switches added
· Traps added
· Noise Makers added
Day 6: Thursday
· Menus added
· Trophy system added
· Levels added
Day 7: Friday
· added mouse controls
· polished menus
· added sound FX
· added visual effects
Day 8: Saturday
· Levels 1-5 added
· Fixed bugs
Day 9: Sunday
· added levels 6-12
· added intro cinematic
· added ending cinematic
· created control display
· created credits
· Exported game to Windows
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Cash Banooca
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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