Game
EvoVerse
11 years ago

Game development stopped for awhile


-First, let me thank everyone that followed the game, it’s really nice to see that some people liked my idea. Second, yeah, unfortunately the game is stopped for a while. My idea for EvoVerse is way bigger in terms of features than any other game that I have ever done, and it was taking too much time do to even little things on it. So I decided to stop it for a while and start developing another game, a smaller one.
-This another game that I’m talking about is simpler, but I think it’s still cool. It’s basically a horizontal shooter that has it’s difficult increased over time. You can earn points and use them to upgrade your ship to survive more time and get more points. It is not done yet, but I think it will be out soon, at least a beta version.
-I’m still on school, so I don’t have a lot of time to develop games, but I try my best and I will try to make this next game playable as soon as possible. Thanks for your time.

-One last thing. English is not my mother language, so I apologise for any mistakes.



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM