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The higher your reputation with NPCs is - the better level of tools they’ll reward you with🏆
Players been asking for pump splitters to divide resources evenly between enclosures for a while now. We couldn’t add splitters directly to pipes due to technical limits, but we managed to find a different solution - Pump Cycler♻️
We’re making the planet’s terrain less boring to enhance the planet’s overall look! Since terraforming will be free, this won’t be a problem and will actually add more gameplay variety🌺
What do you think about new colours?
Cozifying continues - city hub is a new entity you can build and level up by completing specific requirements! You’ll get more decor as rewards for leveling up the City’s Rank instead of in the Researcher🏙️
We’re adding multiple different world events, giving players the chance to stumble upon them while exploring. Complete objectives like catching flowers, fetching resources and earn rewards🌺
We've added new tools to let players terraform terrain however they like! We're also aiming for Minecraft-like simplicity when it comes to digging🛠️
As you explore, you’ll stumble upon mysterious-looking huts and notes left behind all around the planet. Where are the hut villagers, what's their connection to Morps? Find out with full release, soon👀
After a year of your amazing feedback, we're stoked to announce that Time to Morp Version 1.0 launches on March 6th, 2025!
We’ve got a ton of new features we’d love for you to try! More information here: https://store.steampowered.com/news/app/977510/view/532089704231…
We’re working to make it an exciting experience by adding world events, new vegetation, creating more places to dive into the lore, and plenty of other features in our game🌱
You can see what's it's all about here: https://store.steampowered.com/news/app/977510/view/509569803546…
Early concepts of farming, before it was implemented in our game!
Farming is a mechanic we introduced to bring a cozy touch to our game 🌱
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