Game
Minima Bomber
17 years ago

Game is out


About:

Minima Bomber was inspired by the Experimental Gameplay Project’s Bare Minimum Theme. It was made over 7 days (with less than 8 hours a day) with a total time around 30-35 hours. You can learn more about the game’s development process and any future progress at www.graduategames.com/blog/.

How it Fits the Theme:

Minima Bomber fits the Bare Minimum theme in several intentional ways (and a few unintentional). The pixel art style character was inspired by the theme and a great way to make a nicely animated player with the time available. Of course the biggest way the game fits the theme is that the character sheds his clothes and gets down to his undies. If the player is completely ‘Bare’ – you die. The levels were all created in Adobe Fireworks by drawing boxes and saving the different layers of the picture as backgrounds or collision masks. This was a simple ‘Bare Minimum’ way to quickly draw & create levels. I ran out of time and left out game music and used only a handful of different soundFX to set the mood.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Coming Soon...

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie