Game
Grimlock
8 years ago

Game Mechanics


  • Subject to change since the plot is not yet decided

With the current popularity of TPS (Third Person Shooter) I decided to import 50% of any TPS game’s core mechanics out in the game market.

Player must traverse through dangerous locations of the map, where he fights monsters and bosses until he gets to the main boss and end the game.



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this is far from the game title i mentioned, i guess i'm gonna have to rename this game since it's still work in progress

HUD Design

Path of Kami: The Evolution of the Lore

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D