Hey Jammers, my last update for today (german time).
I’ve been at work implementing the GameJolt API to add achievements and a scoreboard to my game. This is my focus for this jam and it is done now.
There is one last thing I have not been able to do with the Unity wrapper of the API: Check if a player already has a specific achievement. I need to check this, otherwise specific notifications like “You got this achievement!” will appear, altough the user already owns it. If anybody has some suggestions on how to check if a user already owns an achievement, you’re welcome to post it here ;-)
My ToDo for tomorrow:
Iterate a litte more on the game mechanic (add a border around the play field, probably music …)
Add more achievements (3 daily levels completed in one row; cleaned 5 grey rectangles in one second; Highscore entry …..)
finish the random every day level system (my game will have a new level every day, which is the same for the whole day but will change after 24 hours. Inspired by the game “Race the Sun”)
create a system, that allows highscore entries only for that one day. That means: Every daily level should have its own highscore. As I don’t want to spam GameJolts database with a new table every day, I will just use one highscore table and then pick the entries of the specific time span in which the daily level is active.
using this system, I want to display all highscores of past daily levels in the game menu. Also, I want to use it for some user-specific data (see next bullet point)
finally, use GameJolts data store for user-specific statistics (times in daily level top 10, top 3, and so on; best daily level; best time; number of played daily levels…)
Please, if you have any suggestions or feedback: post them. I will read and consider them. Thanks a lot!
Greetings,
Martin
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