Game
Clean up the Mess
12 years ago

GameJolt API integrated


Hey Jammers, my last update for today (german time).

I’ve been at work implementing the GameJolt API to add achievements and a scoreboard to my game. This is my focus for this jam and it is done now.

There is one last thing I have not been able to do with the Unity wrapper of the API: Check if a player already has a specific achievement. I need to check this, otherwise specific notifications like “You got this achievement!” will appear, altough the user already owns it. If anybody has some suggestions on how to check if a user already owns an achievement, you’re welcome to post it here ;-)

My ToDo for tomorrow:

  • Iterate a litte more on the game mechanic (add a border around the play field, probably music …)

  • Add more achievements (3 daily levels completed in one row; cleaned 5 grey rectangles in one second; Highscore entry …..)

  • finish the random every day level system (my game will have a new level every day, which is the same for the whole day but will change after 24 hours. Inspired by the game “Race the Sun”)

  • create a system, that allows highscore entries only for that one day. That means: Every daily level should have its own highscore. As I don’t want to spam GameJolts database with a new table every day, I will just use one highscore table and then pick the entries of the specific time span in which the daily level is active.

  • using this system, I want to display all highscores of past daily levels in the game menu. Also, I want to use it for some user-specific data (see next bullet point)

  • finally, use GameJolts data store for user-specific statistics (times in daily level top 10, top 3, and so on; best daily level; best time; number of played daily levels…)

Please, if you have any suggestions or feedback: post them. I will read and consider them. Thanks a lot!

Greetings,

Martin



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