Game
Great Gold Bird, Great Dark Yawn




4 years ago

GAMEPLAY?


We've been asked about our gameplay lately. Here's a look at a few of the different styles you’ll see in the game!

 

-Narrative-driven dialogue 

This is the one you see a lot in the GIFs we post. You'll choose from various text dialogue tree choices to influence the personality and interactions of the playable characters. 

-Arcade game 

Who doesn’t love destroying a few Lovecraftian monsters at a kid’s birthday party? 

-Old school text adventure game puzzles 

We tweaked this section a LOT over the last several months, moving away from the endless typing/text parser options and borrowing inspiration instead from LucasArts text adventures that allow you to select actions and items from an inventory.

 

-Interactive odds and ends! 

(We couldn’t really think of a better way of putting this, but think screens you interact with that give you insights into the world of that particular character.)



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