Game
Gauntlet of Glass
7 years ago

Gauntlet of Glass Patch 0.1.1


Version 0.1.1: Gauntlet of Glass Patch Notes

WEAPONS

Added 3 weapons that players can buy with gold (See mechanics):

Rifle: The newly renamed default gun. Free.
Upside: Fast fire rate. Downside: Inaccurate.

Sniper: Highly efficient against ranged units. 50 gold.
Upside: Fast bullets, high damage, accurate. Downside: Slow fire rate. Ability: Phases through enemy bullets instead of destroying them.

Pistol: Midgrade between the Sniper and Rifle. 100 gold.
Midrange stats: No real upsides or downsides.

Shotgun: Close range ender of suicide units. 250 gold.
Upside: High damage. Downside: Very inaccurate, slow fire rate. Ability: Shoots 10 bullets at once.

ENEMIES

Medium Melee:

Fixed an animation error on their attack, so a ghost animation doesn’t play at the location forever

MECHANICS

Made the player’s movement snappier.

Suicide enemies now spawn less frequently.
Enemies now spawn once every 5 seconds (Was 2 seconds).
Every 30 seconds, enemies spawn 0.5 seconds faster (Capped at once per 0.5 seconds).
If no enemies are present on screen, the spawner will now instantly spawn one.

Added 4 powerups that spawn every 30 seconds:

Invulnerability: Immune to damage for 5 seconds.

Healing: Restore 50 health and regain 10 max health.

Speed: Double the fire rate of your weapon and move 50% faster for 8 seconds.

Strength: Double your damage for 8 seconds.

Gold:

Whenever the player gets a kill, they get 5 gold. They also get 20 gold every 30 seconds.
In the future, bosses will award a high amount of gold on kill.

MISC

Adjusted the color of the Game Over text.

The player can now pause by pressing “esc”.



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