Next up
if you made a fnaw game, how would you make it stand out and give it a unique identity?
circus freaks is a good example because it uses 3d rooms rather than the same old google image aesthetic every single fangame uses
please answer in the comments
while we wait for the upcoming release of the game, let's do a qna,
ask me anything about red oddities museum!
William Afton and his stupid purple car he cared about more than his KIDS
so ya'll remember Shed 17, that one Thomas and Friends parody where the trains are actually biofused humans?
yeah, i tried making a fangame concept out of that but i later thought it was ambitious
this would've been complex to code despite its uniqueness,
there's three simple things in life i require:
1. Freak Animatronics Blender Ports
2. Five Nights at Pokemon's 2 Beta Build
3. More Freak Animatronics Blender Ports (seriously, why are the only good fnaf models only made in c4d out of all things??)
Environment Work As Of Late
hey man i have some awesome news for you! every single character's AI is done!
all i need to do is the finish the jumpscares and phone call then i'll hand over a beta(dipsygipsy) to the testers
(btw i struggled making this custom night screen, IDK why)
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