Hey guys, for now on I’ll be posting feedback of our new features in our entry for the #GBJam3!
That’s what we made today:
Fixed collision with enemies.
New sword icon and attack animation.
New HUD.

Hey guys, for now on I’ll be posting feedback of our new features in our entry for the #GBJam3!
That’s what we made today:
Fixed collision with enemies.
New sword icon and attack animation.
New HUD.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
An infected room from the second part of Cybel ! Are you up for some cleansing?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Some Shadow boss fight gameplay 👾
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It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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