Working hard to get Pyroclysm out the door, we ran into a few snags. Nothing I can’t handle and now that I am on the final stretch of Pyroclysm and it is “for reals” going to be sent out for sponsorship I am feeling great!
If I have learned anything from working on Pyro it’s that I am terrible at estimating a release date. It seems like every month, I am pushing it back a few more weeks. That is to be expected, I guess. I wanted it to be simple. I didn’t want to shoot for a game that was so complex that it couldn’t be made. I had heard so many stories of people making their first game and they made it so complex that they couldn’t finish it. Well, I did not want to be one of those people and so I designed Pyro to be simple
Pyro was very simple and when we put the game up on FGL.com to find a sponsor, guess what the feedback was. It was too simple! People wanted more. They wanted more variety in weapons and power ups and a shop where you could upgrade stuff, so, we took the game down to make it less simple.
Right there, the release date got pushed back a few months. and then a few more weeks, and then a little bit longer and further. At least that’s the way it seemed. In reality, we started designing the game in December of last year and now it’s mid June and the game is almost ready to go back up for sponsorship. We weren’t working on it full time and there were even some weeks where I didn’t work on it at all. I think that if we worked on it 8 hours a day 5 days a week, we could have actually had the whole entire game done in 2 months, or maybe even less. That’s not bad.
I have worked on Pyroclysm for so long now that I don’t know if the game is good, if it’s fun, or if it’s terrible. I have gotten some great feedback about it from people and have even heard a couple of them say that it was addicting. I don’t even know. I just want to get this game out there and in the hands of players.
First, we are going to put it on different flash sites and it will be free to play, then, we will get it working good on android and iOS and have a free to play version and a version without ads that will more than likely be $1.
On one hand, I love working on Pyro, on the other hand, I just want it to be done so I can move on to the next thing.











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