Game
Rat Witch Tactics

7 years ago

Getting sick but making a lil' progress on some changes and bug fixes. Details follow


Annoyed that I’m getting sick, but managed to experiment with increasing movement animation speed a bit. I don’t think it’s there yet, but found a speed that makes things feel faster without the creatures looking like they’ve had too much caffeine. Not sure yet of the best way to implement some sort of speed up/skip animations feature though. Holding a button to fast forward seems like it could be annoying for players that just want to speed through. I think it might be better to have this as an option to set once. Need to actually work on an options menu now :)

Managed to find and fix the issue with the secondary character panel appearing for self-targeting abilities with constant range. And also worked on the level change sequence to make sure the characters don’t clip through the ceilings when standing at the highest block height.

Need to do another round of testing, but baring anything major these updates should be released tomorrow. Thanks again for your support and feedback!



0 comments

Loading...

Next up

Dev Update - 2/27/2019

Development Update 2/12/2019 - I really need to do these more than once a month!

Creature Feature: Wingless

Access to other levels can now be locked/unlocked by an interactive object. That rusty can is doing its best impression of an ancient console!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think