Game
Rat Witch Tactics

6 years ago

Getting sick but making a lil' progress on some changes and bug fixes. Details follow


Annoyed that I’m getting sick, but managed to experiment with increasing movement animation speed a bit. I don’t think it’s there yet, but found a speed that makes things feel faster without the creatures looking like they’ve had too much caffeine. Not sure yet of the best way to implement some sort of speed up/skip animations feature though. Holding a button to fast forward seems like it could be annoying for players that just want to speed through. I think it might be better to have this as an option to set once. Need to actually work on an options menu now :)

Managed to find and fix the issue with the secondary character panel appearing for self-targeting abilities with constant range. And also worked on the level change sequence to make sure the characters don’t clip through the ceilings when standing at the highest block height.

Need to do another round of testing, but baring anything major these updates should be released tomorrow. Thanks again for your support and feedback!



0 comments

Loading...

Next up

Access to other levels can now be locked/unlocked by an interactive object. That rusty can is doing its best impression of an ancient console!

Dev Update - 2/27/2019

Creature Feature: Wingless

Development Update 2/12/2019 - I really need to do these more than once a month!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

"Our work is never over" they said.

Shuiro Haname. #Commission

Commission for @ShuHaname

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...