Game
Sole Light
6 years ago

Getting started


Yet another devlog, why you’ll love it?

We’re all cruising on the same boat, right?
We develop games so hard that we neglect our social life, familiy and other hobbies.
We spend money for new computer parts instead of food.
We seek occasions to have a free pizza friday.
We attend gamejams so we can feel that our game got attention just for a second.

Most of this devlog’s content will be about Sole Light’s development process, but posts will be connected with indiedev’s life that we all share.
Maybe you’ll love it or not, but it’s about most of us.
The truth is, most of us won’t make it. It could be me, or you. But it doesn’t really matter at all.

Just remember, the road is the goal.

How Sole Light started?

Few weeks ago I’ve finished cooperation with the rest of Sapu team. Though we still have good relations etc.
I decided it’s time to forge my own small project.

What I wanted to cover through this project was:

  • simple

  • puzzle

  • cozy and relaxing

  • inspired by real life

First there was a concept on paper

I picked only TWO mechanics to keep things simple.
First one is obviously Movement
second on is Pushing Rocks

  • Movement One | Movement Two


  • 5d09be6e0eaa1.jpg
    5d09be712d9dd.jpg

Then, a very beginning of movement example

5d09be7383521.gif

I had only two ideas on my mind. You have to get to bonfire (methaphore of warm, safe place) and solve few, not so challenging, rather relaxing puzzles. All of that during rain (coziness I guess?)

Then I created more dynamic level kick off

5d09be7813059.gif

I thought it’ll give more life and better give player information when he’s able to start.

Now I’m working on pushing rocks mechanics

It’s still pretty early but have a look

5d09be7d6bb2e.gif

As you can see something went wrong. Just like in real life.
But I’m on may way to fix it and polish things.

What’s next?

I’ll do my best to cover pushing rocks mechanic and finishing first puzzle.

Thank you

I wanted to thank anybody who’s read this. I hope you enjoyed and you’ll follow me, as my goal is to post only quality content.

Let me know what you think. You can DM me always.

Also, to always be up to date follow me on:

Have a nice day, and see you in next post.



0 comments

Loading...

Next up

Get to bonfire animation added Screenshot saturday today. I will tease you a bit Nothing really that amazing but SL lacked animation when you get to the bonfire. Now I added first one. There will be more probably. Hope you like it🙏

Quick animation update Hi, it’s another #screenshotsaturday so I’m showing off quick animations, they’re still WIP but looking quite good.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

An infected room from the second part of Cybel ! Are you up for some cleansing?

Cash Banooca

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM