Just the other day I was going through some of my old pixel art from way back and noticed donderbus guy (yes that’s the actual filename) and the animations I had of him were pretty cool, and I like metroidvanias. So, BAM! I got to work quick as a whip and blew through the first big dev hurdles in a single day… three days later, and the pace hasn’t let up. I’m pretty proud of my progress, and pretty happy with the concept. Blunderbuss is born. :)
Next up
Enemy Anim 1
Enemy Anim 3
Halfway To Only Worrying About Enemy/Level Design!!
Normals and Bullets, YAY!
Enemy Anim 2
Path of Kami: The Evolution of the Lore
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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