We are a week late, but we finally managed to finish our game Antitheos, which was made for the Glabal Game Jam 2015. There were totally five people in our team, me being the only artist. I am happy I got together with such awesome people and I hope to work with them together soon again.
The idea of Antitheos didn’t change much through the weekend, but it needed a lot of polishing at the end of the jam. Too many ideas, not anough time, the game itself was bugged and not balanced at all. We wanted to provide a fair challenge, but the prototype was anything but fair.
Our programmer Split sacrificed a lot of his free time to redo the game, so it’s enjoyable and still offers some challenge. I am honestly happy with the result and it’s actually the first jam game I am putting up on Game Jolt, as I am not ashamed of any drastic backlog.
Anyway, sorry for the long post, I can just take a short break now.:) It was fun and I hope you all have fun too. Can!t wait to make more cool games, haha!:)
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