Game
No-Sense Adventures


4 years ago

Giuliano the penguin is ready to make you weep with his guitar in No-Sense Adventures!

Hey, the #Kickstarter is out! https://www.kickstarter.com/projects/fdog/no-sense-adventures

#indie #indiegame #penguin #art #animations #guitar #enemy #rpg #attack #videogame




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Here we go! We are opening a kickstarter campaing soon! Check out this preview and don't forget to follow the page and turn on notifications to support us when the project goes live!

Bonus: nice pics from NSA!

https://www.kickstarter.com/projects/fdog/no-sense-adventures?re…

Sneak peek at Gale's Battle animations! Oh, and a frog is there too, poor soul.

(These sprites are not final, we are working on polishing 'em every day)

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

"But be careful, the truth may not be as comforting as one may think."

Unravel the misterious past of The Forgotten One in NSA.

Kickstarter preview page: https://www.kickstarter.com/projects/fdog/no-sense-adventures?re…

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Oh no, poor Hato! She's trapped inside a uhmm "happy (absolutely not) Russian camp" and it's very cold! Luckily, she has found a barrel, full of radioactive goodies, which just happened to be on fire!

There's trouble in the city of Monsterhattan! A sneaky mimic took the aspect of a garbage can and attacked our heroes (and a frog is helping him??)!

Support No-Sense Adventures on #kickstarter! https://www.kickstarter.com/projects/fdog/no-sense-adventures?re…

#indie #indiegame #gamedev #mimic

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?