๐พ Welcome to the inaugural devlog for "Harvest Valley"! ๐ We're thrilled to share a glimpse of what we've been up to over the past three weeks. Today's showcase includes the development of crucial elements like the building system ๐ก, character movement ๐, terrain design ๐บ๏ธ, tree-cutting mechanics ๐ฒ, and the enchanting growing process of our virtual harvest ๐ฑ. Remember, the footage is a work in progress, so expect changes to textures, models, and the UI as we fine-tune the gaming experience. Join us on this exciting journey as we cultivate and shape "Harvest Valley" into the immersive and enjoyable world we envision! ๐ฎโจ
Let's kick things off with a glimpse of our movement mechanics โ simple, yet dynamic and functional. ๐น๏ธ Check out the video to see the seamless blend of agility in action.
Let's shift our focus to tree-cutting mechanics! ๐ณ๐ช When you decide to chop down a tree, it's a simple process. One key detail - during this action, your character remains stationary. ๐โณ Currently, the process takes a bit of time, . But stay tuned! We're planning to enhance this experience with cool animations, tree-breaking models, and obviously an axe in your hands. ๐๐ฒ Keep an eye out for these updates as we refine and polish the tree-cutting mechanics for a more engaging and satisfying gameplay experience! ๐ณ๐ฎ
Wrapping up today's devlog with a quick peek at our building mechanics! ๐ ๏ธ๐ก Check out this short demo with placing a planting patchโit's just a taste of what's to come. We're keeping it simple today, but stay tuned for more as we continue to develop and diversify the building options in "Harvest Valley"! ๐ฑ๐ฎ
Thank you, and I hope you enjoyed today's devlog! Wishing you a fantastic day as well. ๐ Exciting times lie ahead, and I can't wait to see you in the next devlog! Get ready for a showcase of the incoming mechanics, including driving vehicles, the inventory system, and some UI polishing. It's going to be a thrilling journey in the world of "Harvest Valley"! ๐๐๐๏ธ Stay tuned! ๐พ๐ฎ
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