3 months ago

#GJAsks Sifu/The Legend of Zelda: Tears of the Kingdom

Ganondorf fight goes crazy fr




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I got the attacking settled (for now)

It needs a lot more work though

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far

(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)

I’ll be doing some more animating for his attacks and his new walkcycle

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

#BadArtChallenge Threw this together in a matter of minutes

Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

#MarioDayPowerup Double Cherry goated RAAAAAHH

Jokes aside this one's pretty rad