Next up
Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test
I got the attacking settled (for now)
It needs a lot more work though
Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites
Jump's looking good so far
Barebones attacking is implemented (assets and whatnot are not final)
Uhh
There still a lot of bugs lmao
(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)
I’ll be doing some more animating for his attacks and his new walkcycle
#BadArtChallenge Threw this together in a matter of minutes
Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)
Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)
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