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Back lmao

btw, i am out (no, i dont quit, js taking break)

Hood irony (right now i can't use computer because my bro always takes it and never gives back)

Here's a few more vectorman meme.

Another piece of devlog, dodge mechanic is done

can you guys name what and how these platforms work, please

Jiggle physics demo (WIP, bc the amplitude is too high, i also will implement walkstopping animation to minimize intensity)

erm, whatasigma

Vectorman :3

Rework of combat thing PLUS SFX addition (for sword) and damageable actor (figuring out on filling linetrace gaps)