7 months ago
Next up
Back lmao
btw, i am out (no, i dont quit, js taking break)
Hood irony (right now i can't use computer because my bro always takes it and never gives back)
Here's a few more vectorman meme.
Another piece of devlog, dodge mechanic is done
can you guys name what and how these platforms work, please
Jiggle physics demo (WIP, bc the amplitude is too high, i also will implement walkstopping animation to minimize intensity)
erm, whatasigma
Vectorman :3
Rework of combat thing PLUS SFX addition (for sword) and damageable actor (figuring out on filling linetrace gaps)
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