![](https://m.gjcdn.net/fireside-post-image/900/39356867-uzgmynqp-v4.png)
Global fricking illumination and still 1000 fps
Next up
crazy
can't see inside the terrain anymore.
and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas
Quick update.
Only the areas that have a light source are visible now, which makes more sense. And i should probably get some proper sprites done for the blocks. I'm still using placeholder art.
a much needed feature
enchant
render test (not my model)
chunk system
took me 9 hours
tile and cave generation
though it can generate seemingly endless worlds, it takes more and more time to generate worlds above 1024x1024 tiles where it starts to take around 5+ minutes. Once it generates the game runs at a stable 3000 fps tho
(L)ight
klik
2 comments