The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.
As you can see the first prototype for Glorious Companions was created a decade ago, and the rpg system behind the game began its existance even earlier than that. Although naturally as we learn and gain experience our vision becomes clearer and we become less and less restricted when it comes to the execution side of development.
Compare what difference 10 years of learning makes:
2009
2019
So far our biggest problem was focusing on the multiplayer aspect too much, we wanted to start with a massive online experience with e-sport in mind. In the last year we finally decided to put that on hold and focus solely on delivering a great single player game that will gather a solid community around Glorious Companion’s universe.
The code we’re working with stays ready for addition of multiplayer later on so once we release GC we will probably restart the online mode development. We didn’t entirely scrap our dreams but for the moment being we wanted to go about the development in a more realistic manner.
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