Game
Neon Tanks
11 years ago

GMS Conversion In Progress...Finally.


I’ve finally decided to just buckle down and convert my old NT project to a GMS functional project, which is taking quite a bit of time. There was quite a bit of old GM functionality that I used (including a now unneccessary .dll for a “real” sound engine) which needs to be replaced and/or filtered out. I’m also moving to a 60 frames-per-second system, with the possibility of moving to a system that also incorporates deltaTime. We’ll see how that goes.

Beyond that, though, I’d say that the delivery time for this project update is finally within the 2-3 month timespan, and will be available for testing hopefully some time sooner so I can iron out the bugs before pushing a replacement release.

This update should also solve any FPS issues that people were having before, including recording performance. Looking forward to getting this done, as it will be an awesome experience once it’s ready.



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