Game
Neon Tanks
12 years ago

GMS Conversion In Progress...Finally.


I’ve finally decided to just buckle down and convert my old NT project to a GMS functional project, which is taking quite a bit of time. There was quite a bit of old GM functionality that I used (including a now unneccessary .dll for a “real” sound engine) which needs to be replaced and/or filtered out. I’m also moving to a 60 frames-per-second system, with the possibility of moving to a system that also incorporates deltaTime. We’ll see how that goes.

Beyond that, though, I’d say that the delivery time for this project update is finally within the 2-3 month timespan, and will be available for testing hopefully some time sooner so I can iron out the bugs before pushing a replacement release.

This update should also solve any FPS issues that people were having before, including recording performance. Looking forward to getting this done, as it will be an awesome experience once it’s ready.



2 comments

Loading...

Next up

Walls system complete! New wall system! This new system uses about a third of the number of polygons my old system used, and, in my opinion, looks significantly better for it!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays