Game
Neon Tanks
12 years ago

GMS Conversion In Progress...Finally.


I’ve finally decided to just buckle down and convert my old NT project to a GMS functional project, which is taking quite a bit of time. There was quite a bit of old GM functionality that I used (including a now unneccessary .dll for a “real” sound engine) which needs to be replaced and/or filtered out. I’m also moving to a 60 frames-per-second system, with the possibility of moving to a system that also incorporates deltaTime. We’ll see how that goes.

Beyond that, though, I’d say that the delivery time for this project update is finally within the 2-3 month timespan, and will be available for testing hopefully some time sooner so I can iron out the bugs before pushing a replacement release.

This update should also solve any FPS issues that people were having before, including recording performance. Looking forward to getting this done, as it will be an awesome experience once it’s ready.



2 comments

Loading...

Next up

Walls system complete! New wall system! This new system uses about a third of the number of polygons my old system used, and, in my opinion, looks significantly better for it!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Shadow The Hedgehog X pixel art

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Terraria

a drawing I did because I was bored😪. But I love how it turned out.😊