Game
Go ON
5 years ago

Go ON has grown quite bigger than I expected and I am absolutely loving the warm welcome from all of you who downloaded the game. So I decided to update the game.


Based on feedback and responses, I have decided to apply updates on things that need to be addressed.

Skeletons:

  • Speed (base) : 180 ➤ 100(+ramp up)

  • Speed (max) : 180 ➤ 220

  • Damage (giant): 10 ➤ 5

  • Spawn time (normal): 0.8 ➤ 1.0

  • Spawn time (giant): 10 ➤ 15

  • Re-added stacking



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I was bored, so... ManutKat.

I did this on my 3DS ^^ #Kirby

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Knocked down + Get up animation

After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.

Be sure to let me know what you think!

https://gamejolt.com/games/AeonNightmares/605184

An old abandoned potion-shop once belonging to a unknown people of magic and wonders -- that is tucked away from the world. Only to be found by the most daring of adventures setting out to find these remnants of a once great civilization, lost to time.