2 years ago

Godot community, I call upon ye again for a bug (1st image is gif demonstrating the bug, the 2nd is the actual code)


It's hard to describe, but the character should face the mouse, but the problem is that the mouse counts the 0 value for x as the left border of the screen, while the character counts the 0 value for x as the center of the screen



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"You better stop starin' at me like that or I'll be sending your ass to a closed casket funeral, ok pal?"

-A shifty Italian-American woman

"100 Points"

As a little creative exercise (and as a way to try and place watermarks in a more diagetic manner) I decided to make album covers for my OCs based on what genres I'd image them to listen to

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

I decided to try out a new, half-humanized object show art style (that still maintains aspects of my usual, angular style); pretty proud with what came out of it!

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

I was in a creative mood today so I made the first chapter to a fan-made, admittedly less PG, retelling of Inanimate Insanity's first season. (Link in article)

"Late Night Practice"

Zombie in action! #GameDev #Art #PixelArt

Well, as my summer break wraps to a close I thought it'd be nice to wrap this fact tightly with a song, as I haven't made/published one in a while. For a few extra words, read the article. Otherwise, sit back and enjoy the music.