Game
GodSpace Galactic Beta
12 years ago

GodSpace Reboot Status Update 1


Hey guys, I’ve been busily working on the C# reboot of GodSpace, and I’ve made some progress. I have movement, mouse look and gravity back, as well as a start on the star script. I’m updating it graphically to use a new shader that will both run on all computers, as well as be more efficient, as well as including a corona effect, and flare particles, to give it a further animated look. Also, I’m writing the star controlling script to use hydrogen in order to calculate star age, and go through cycles, rather than the simple density based system in the current version. Here’s a sample screen of a yellow star:

5d0c5710805df.png


0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)