Game
JO Rush

4 years ago

Going forward, when describing a characters attack, I'll use numpad notation. For example, a crouching heavy attack will be shorten to 2H. This is so I can fit more info within the devlog posts. The image above also assumes you're using an Xbox controller




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A w.i.p screenshot of Project Renga's first stage Astral Street. This is also the first look at Eric in-game.

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With 0.6 being out, work has now begun on the next phase of the project. Follow for more updates here: https://twitter.com/SonicProjectJ1 or https://www.youtube.com/channel/UClVUbvUd4DSn23nz_bqb1IA

An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.

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Here's a look at the stage in action.

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Hey guys! Today I would like to announce that I've opened a Discord server for the project! You can join in here:

https://discord.gg/974pW9jA

Hope to see you there!

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Small Update for now

Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.

#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames

I decided to completely overhaul the Astral Street stage. Also, I'm working on the game's first trailer, so be on the lookout for that!

#indiegames #fightinggames #fgc #screenshotsaturday