Game
JO Rush

4 years ago

Going forward, when describing a characters attack, I'll use numpad notation. For example, a crouching heavy attack will be shorten to 2H. This is so I can fit more info within the devlog posts. The image above also assumes you're using an Xbox controller




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Hey guys! Today I would like to announce that I've opened a Discord server for the project! You can join in here:

https://discord.gg/974pW9jA

Hope to see you there!

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Here's a look at the stage in action.

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A w.i.p screenshot of Project Renga's first stage Astral Street. This is also the first look at Eric in-game.

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Small Update for now

When boosting Eric's Medium Attack, he spins towards the enemy, hitting them a total of 5 times, before ending the attack with an overhead.

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Not only will characters see a visual overhaul, but stages will also see visual upgrades. Here's the new look for the Emerald Hill stage!

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Here's a look at Jotaro in 1.0! He doesn't have attack animations yet, but he's up and moving.

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Hey there everyone! It's been forever since I last used this site. Figured I would get back into posting on here for now. Stardust Rain has been my primary focus these last 2 years, and I want to start posting updates here again. More updates soon!

An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.

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