Going Home: Revisited is now released at https://flamendless.itch.io/going-home-revisited
Thanks everyone for the support! May it scare you again with nostalgia and horror!
Next up
Here's a picture of what the game looks like :) Hope you're interested and ready for the upcoming follow-up to Going Home! Development is still on going, be sure to follow https://twitter.com/flam8studio and https://discord.gg/gV4QMfJ for more updates
It's going home soon....
Going Home's birthday is coming soon! I have a very important announcement.
We will release a kind-of remake/remaster of the game with overhauled art. The game will be paid so the team will have support for the next big game.
Hopefully you support.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓa Regla. It is one of the natural wonders of the country!










0 comments