Frankly, I'm really burnt out and frustrated with this game. I have a terrible work ethic (work until I'm burnt out enough that I just want to collapse at my desk then work more a couple hours later) and I'm stressed out about a lot of shit, both irl and with my games. I'm working on something else, something on a smaller scale, I hope you all enjoy it. But for now I'm going to try taking a small break from my huge games (FW64 and CPhobia). This smaller project is something I'm excited about and there's a lot of great progress being made with it.
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
not the greatest house, but it's a house! :D
Coming Soon...
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.










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