Frankly, I'm really burnt out and frustrated with this game. I have a terrible work ethic (work until I'm burnt out enough that I just want to collapse at my desk then work more a couple hours later) and I'm stressed out about a lot of shit, both irl and with my games. I'm working on something else, something on a smaller scale, I hope you all enjoy it. But for now I'm going to try taking a small break from my huge games (FW64 and CPhobia). This smaller project is something I'm excited about and there's a lot of great progress being made with it.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So here's the first of the zodiac signs i will make for the next weeks.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Coming Soon...
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
💛 Passion project of two friends and IT geeks. 🕹️ We love trains and programming. We wanted to create something unique.
🚂 Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]










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