Good news is, I’m going to do a release soon that seems to fix the problem that several users with AMD cards were experiencing; it showed up when I updated to Unity 2017.1, and disappeared now that I’m on 2017.3, so I suspect it was an engine thing, but it’s hard to tell when so many other things have also changed.
Bad news is, there probably won’t be a new night yet. I might maybe try to do something cool for you guys, but there really just might not be enough time. It’s the holidays, family has to come first. But I will at least try to get the AMD users taken care of by this weekend, and then once the new year arrives I can focus on the things I need to do to implement Night 3 and on, and the various new features they will entail…
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