Game
Undertale Sans Fight: Remastered


2 years ago

goop gaming!


hey, sorry for the lack of updates here for about... 2 months? idk, although that seems long, its not too long to me. but yeah sorry, i usually dont care about getting on here and updating monthly, i usually will do this every, say, 2-4 months? idk

anyway ive actually gotten a lot more motivation for this project (even if it IS worthless), and my art skills have been improving somewhat. theres no new work on the game playthrough wise, but im trying to manage this game better, jotting down notes and agendas. and the game has been getting graphical updates, so that's cool!

i dont know what else to mention, but ive been feeling a lot better about working this, but here's some images of wip overworld sprites!

(also gamejolt please make it so i can copy and paste images instead of having to manually import them please-)



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@Theeviltoenail finished first full version of logo let's gooo thanks a lot dude, looks really awesome (and much better than mine) ill be updating the gamepage art now rn

((also quick repost bc i forgot to link this to the ut community group, sorry))

why game take so long!!! (and blaster stuff)

holy crap, my older post got featured. what do you know.

anyway, guess it's time for my monthly discord server plug!!11!1!! zam!1!!1!

https://discord.gg/wq2rGVN6yp

join to be cool

funny blaster break platform

idk

we've actually been getting some decent progress so far, adding a segasonic mode (because im unoriginal and lazy!), got some sprite selection/new sprites, and just general coding updates!

(also take this shitpost that might actually be used in game joke)

new corridor battle background and game thumbnail

hits different

i redid my sans sprites (hi lead)

pre-devlog? idk

thing