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Game
Hello, Neighbor! Reborn
11 months ago

got another quick video showcasing some things that have been worked on!!


new features incase you're too lazy to watch the vid:

-the lightholder system has been completely overhauled! lightbulbs can now be taken out and put into different holders! works just like the prototype, complete with sound effects and a sparking animation for lights that are on with no bulb!

-the player house now is fully accessable! (thanks to @TrueFella for the model)

-the neighbor now slightly speeds up and switches to his old run animation when he is in grabbing range

-chairs can now be used to block doors! works on double doors as well! (and all variants of doors actually)

-tomatoes can splat on windows!

-added a new breakable variant of the vase!

that is all! for now... honestly there's enough stuff to make a whole nother devlog video, but im gonna hold off on that for now, lol



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testing around :p

i can't decide how i feel about this. lights will ONLY spark if they are turned on without a bulb. it will not spark if the bulb is removed while it is on. this is the case in the prototype as well. lmk if you'd like this change to be made or not.

the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!

player house is getting a little upgrade :)

(+ an update on development)

testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!

and yes there currently is a chance for rain during both normal and stormy nights

testing out another new concept :p

also, detail :)

following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!

what we thinking? prototype house foundation or original foundation for the players house?

really proud of myself right now :)