Loading...
315
4 years ago

Got motion blur “working” I say that because even on turbo warp at the lowest blur quality its performance cost is not worth it.




9 comments

Loading...

Next up

I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.

https://turbowarp.org/707372363/editor?fps=240&hqpen

Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.

SGI-STRIKE REMASTERED - WEAPON DEMO

Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)

First Shockwave 2 project ever has been remade.

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen

Death animations and blue torch.

Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.