
Got motion blur “working” I say that because even on turbo warp at the lowest blur quality its performance cost is not worth it.
Next up
This one hurts
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
SGI-STRIKE REMASTERED - WEAPON DEMO
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
First Shockwave 2 project ever has been remade.
Screen space grass=infinite grass
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
Death animations and blue torch.
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
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