Game
MLG Swagman
11 years ago

Graphics Update and Epilepsy/Headache Friendly Version


I updated the game, so now there are fitting amounts of horribly blinding animations on the screens. I think it will give a fitting mlg $w@g y0l0 420 feel to it. The animations probably overcrowd the screen and may be a bit much, but that was sort of the point.

Due to this, I’ve also chosen to upload a version that does not have these sickening, overcrowding animations and slows the animations that flash in the other version. It is labled as epilepsy and headache friendly. This version is not the version that you will find in quick play, you have to download it from the Distributions/Files page.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM